This working examples session, ”Building a Field”, will include the following:
Collaboration in Context: A Working Example for Connecting University Stakeholders in Digital Media & Learning
Research and teaching concerning Digital Media & Learning (DML) should not be the sole responsibility of one university department or program. Developing effective programs must be a partnership between various stakeholders seeking to design coursework, spaces for interaction, and collaborative projects. Recognizing that the undertaking must acknowledge individual situations and contexts, we explore the viability of our collaborative, interdisciplinary venture to build a comprehensive DML program at a traditional university. Research, models of DML across the country, previous experience integrating digital media for learning, and consciously navigating the reality of culture, policies, and challenges in education informs our work. In this working example we detail the existing structures, institutional offerings, nurtured relationships, challenges and early successes from our endeavor. We invite critique and scholarly conversation towards considering similar models across institutions, disciplines, and settings.
D. Matthew Boyer, Danielle Herro, Shaundra B. Daily, Juan E. Gilbert
Creating a Collaborative Online Resource for Integrating Videogames in to the Composition Classroom
In fall 2012, I developed the first draft of a website on methods for integrating videogames into first year composition classrooms. By creating a taxonomy of methods and by reflecting on a collection of lesson plans, the website is designed to help instructors explore the range of possibilities for this technique. The ultimate goal, however, is to create a model for pedagogical collaboration networks. In this paper, I discuss both the content and building process of the site.
Luke Thominet