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Tuesday, June 11 • 10:00am - 12:00pm
PLS Workshop AM6: Building a Gameful Classroom

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A gameful classroom uses game design principles to create a better learning experience for students.  Some of the most powerful examples of engagement from video games include freedom of failure, leveling up, and self-paced progression. For educators who want to adopt these values in their classroom, the administrative overhead can be daunting. This workshop will focus on transforming existing syllabi into gameful syllabi with help from veteran gameful classroom designers.  Using software developed by the GLS community, participants will redesign their classroom into a gameful experience complete with an online portal allowing students to submit assignments and track their ongoing progress.  The workshop will start with presentations of existing gameful classrooms and then participants will be given a walkthrough of a gameful learning management system.  Participants will also work in small groups to redesign an existing classroom into a gameful classroom, using point and skill-based metrics as a means to reorganize classes into systems that increase student motivation and participation.  Participants should bring their own computer.


Speaker
avatar for Clay Ewing

Clay Ewing

Associate Professor, University of Miami
I'm the director of the New Experience Research and Design Lab (NERDLab), a social impact game studio at the University of Miami. I work with students to design and develop games for public health and social justice. Our lab also works with health communication researchers to evaluate... Read More →
avatar for Kate Fanelli

Kate Fanelli

math teacher, Beacon Day Treatment
I am a mother, teacher, wife, sister, daughter and friend. I teach high school math in a day treatment center for students with emotional impairment and I created MathLand, a gameful curriculum delivery model for teaching Algebra to my students and students like them. As a teacher... Read More →
avatar for Lien Tran

Lien Tran

Assistant Professor, University of Miami
Game Design. Social Impact Games. Social Change. Higher Education.


Tuesday June 11, 2013 10:00am - 12:00pm CDT
Tripp Commons

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