Symposium:
Assessing Learning in GLS Games
The Games, Learning, and Society (GLS) has developed a multi-level process for measuring game-based learning. The process addresses the play and learning process from beginning (embedding assessment tools into game design, recruiting players, collecting data on players and play) to end (pre-post testing and iterative game design). This session will trace the GLS model of assessing game-based learning and provide participants the opportunity to engage in the process themselves.
Richard Halverson, Meagan Rothschild, Wade Berger, V. Elizabeth Owen, Craig Kasemodel, Becky Torrisi